Whatever race you play as you ought to find out about the qualities and shortcoming of each battle unit in the diversion. Here is a rundown of all battle units of the Terran race and a short portrayal.
Marines - The essential infantry units of the Terran. They can attack both ground and air units not at all like the other infantry units of the amusement which are Radicals and Zerglings.
They are best against units, for example, Immortals, Zerglings, Thors, and against air units like Mutalisks and Void Beams. They have updates which are Stim Pack and Battle Shields that make them last longer in fight.
Raiders - These are intensely defensively covered new ac unit that can just attack ground. They do additional harm to vigorously protected units like Stalkers and Thors. They are incredible to use with Marines as a feature of the standard 3 Barracks opener.
Their updates incorporate Stim Pack and Concussive Shells. Stim Pack is imparted to Marines and energizes them incidentally to shoot quicker and move quicker. Concussive Shells back units off making them ready to kite certain units like Radicals.
Collectors - Not utilized frequently since they have been nerfed however they are incredible for exploring your adversaries base. Send one over and skirt around the edges of their base to get a decent read and recognize what's in store. These units are incredible to get on the off chance that you face a Protoss player that surges with Extremists as they can kite them throughout the day without getting hit.
Phantoms - Unique units that can likewise attack ground and air, these units can be extremely helpful in fight. Their capacities incorporate Kill which completes a great deal of harm to natural units like Marines and Pirates.
They likewise have their mark capacity which is calling down a nuke that can be valuable to take out laborers at a base. They have the EMP Round which completes 100 harm to Protoss shields and vitality.
Hellions - These units are the new provocation since Collectors are not unreasonably viable any more. They are extraordinary against light heavily clad infantry which incorporate Zerglings, Banelings, Marines, and Radicals. They are best utilized for irritating laborers. Use them to ride appropriate to their base past their military and take out certain specialists.
Attack Tanks - On the off chance that you are getting Attack Tanks you should get Attack Mode investigated at a Tech Lab attached to a Factory. They do very well against most ground units that attack with range, for example, Roaches, Marines, and Stalkers. Spread them separated while getting into position so they won't be taken out as effectively.
Thors - The most dominant ground units of the Terran, these units can attack both ground and air. They are intensely protected and mechanical simply like the other Factory units. They have sprinkle harm while attacking air influencing them to do well against substantial multitudes of Banshees or Mutalisks.
Vikings - These are the principle hostile to air units. These flying units can just attack air yet can likewise change into ground units to attack other ground units. They are for the most part utilized against units, for example, Monsters, Banshees, and any extensive air units like Motherships.
Banshees - These air units can just attack ground units. They are extraordinary to get at an early stage for annoying your adversary specialists at the mineral line. They additionally have the shroud capacity which is inquired about at the Tech Lab attached to a Starport.
Battlecruisers - It is uncommon to discover these in a diversion. Be that as it may, at times in a long diversion they will be gotten to use against some sort of extensive air units like Protoss Bearers. They are the main air units of the Terran that can attack both air and ground units with a similar weapon.
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